Following a glimpse of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most mainstream video games around. Pikachu is every bit as famous as Mickey Mouse, if not more so. The ongoing frenzy surrounding trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
However despite that pervasiveness and popularity, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a pet. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu